Water drops falling onto a flexible material causing it to warp and drip along the surface, then drip off and away from it.


  • maya soft-body for the balloon surface
  • per-particle goals and collision attributes for the particles while they travel along the surface of the ballon
  • maya blobbies and a modified ocean shader to render the particles.
  • MEL expressions to control the size, shape, and motion of the particles.


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