* move, scale, rotate
* attributes to controls visibility of controls and model/proxy geometry
* ik/fk switching and blending
* ik stretching
* forearm and shin twist joints
* flexible spine
* facial blendShapes
* finger and toe curl and spread
* head, mouth, eye, tongue controls
* space switching on arms, legs, and eyes
Water drops falling onto a flexible material causing it to warp and drip along the surface, then drip off and away from it.
- maya soft-body for the balloon surface
- per-particle goals and collision attributes for the particles while they travel along the surface of the ballon
- maya blobbies and a modified ocean shader to render the particles.
- MEL expressions to control the size, shape, and motion of the particles.